Most Recent: Top Story

The Games of May 2015

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May 2015 isn’t exactly teeming with new releases, but the Warp Zoned staff is all turning towards an unlikely source for this month’s most-anticipated new game… their Wii U consoles. That’s because Nintendo will launch Splatoon, their ridiculously flashy team-based shooter, before the calendar turns over to June. But don’t worry, if you’re not interested in Nintendo’s inky experiment, there are a few other games to tide us over until the Summer. (more…)

Posted in Features, Top Story |

Warpback: What We Played in April 2015

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The Warp Zoned crew played a ton of games this past month! We dove into games from our backlogs, but also had plenty of fun with lots of new releases. One thing is certain: we weren’t bored! Read on to find out what we played in April. (more…)

Posted in Features, Top Story |

White Night Review: This Old House

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I’m a real sucker for horror games. Ever since I played Shadowgate for the NES, scary and macabre games really struck a chord with me. One of the things I love most about horror games is that there is so much variety. I can paint a wall with zombie brains in one game, outrun a silent killer in the woods in another, and avoid an unstoppable space creature in a third. In the case of the recently-released downloadable title White Night, I found myself in one of my favorite horror settings: the haunted house. Nothing spooks me more than being stalked by an unseen entity. Add in a dark, decrepit mansion and an ever-dwindling supply of light, and you’ve got all the makings of a real fright fest. But where White Night shines in style, the substance makes you feel a bit like you’ve been left in the dark. (more…)

Posted in PC, PS4, Reviews, Top Story, Xbox One | Tagged

Kickstart This! The Silent Roads, Dimension Drive, Wildfire

So it finally happened. Almost three years after discovering the weird and wonderful world of crowdfunding, and having backed several projects along the way, I have finally joined our Senior Editor Nicole Kline in going from backer to Kickstarter campaigner. I am trying to raise £15,000 to produce a series of three short films dubbed The Illuminant Midnight Project. It’s no easy task, and I am taking in all the lessons I have learned from the campaigns I have covered for Warp Zoned over the years. With a bit of luck, I just might make it.

With that ghastly piece of self-promotion firmly behind us, let us cast our eyes over three video game projects vying for your contributions. Up first we have post-apocalyptic adventure The Silent Roads, followed by space shooter Dimension Drive. Last, but not least, we have Wildfire, a stealth game where everything burns. (more…)

Posted in Features, PC, Top Story |

Interview: Crossing Swords in Knight Squad with Chainsawesome’s Jean Simon Otis

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We played a ton of Knight Squad at PAX East. Read our Hands-On Preview here.

Every year at PAX East, there’s always one game that attendees begin to whisper about as they’re chatting with strangers while waiting in one of the many lines. This year, that game was Knight Squad from Chainsawesome Games. All weekend long, crowds were pushed towards their little booth to play their eight-player game that very closely resembles the love child of Gauntlet and Bomberman. This left the developers, including Lead Programmer Jean Simon Otis, completely exhausted, but also excited.

Both feelings were very present when we sat down to talk with Otis at the show. (more…)

Posted in Features, Interviews, PC, Previews, Top Story, Xbox One | Tagged ,

Kickstart This! 10 Pointers To Get More Gold For Your Game

Nearly two years ago, I augmented my regular Kickstart This! column with a guide for prospective campaign creators called “How To Get More Coin For Your Game.” Since then, there has been an explosion in games funded via crowdfunding platforms. There have been highs and lows, ups and downs, and despite a recent decline in donations, it is apparent that crowdfunding is here to stay as an alternative way of independent financing.

Yet whenever I browse those vying for my coins, gold rings, or rupees, I am often disheartened by how many of these projects appear to have been cobbled together in a Katamari-like rush, with strips of duct tape covering over the cracks. Finding projects I feel passionately enough about to fund has gone from an exciting trek of discovery to an aimless slog through a myriad of garbage bags and run-down half-way houses. Wander too far and you will get lost among people trying to fund their own lifestyles rather than a game project to be enjoyed by the masses.

Kickstarter, by the nature of its funding model, manages to dissuade those attempting to fund the purchase of a new PS4 or an upgrade to their YouTube Channel, which are found on other platforms such as Indiegogo. Both of these examples were lazily set up, with the Indiegogo placeholder descriptions left in place rather than writing their own. The world is saturated with gaming channels on YouTube and Twitch, bedroom podcasts, and one-man gaming blogs, so if you do need money to fund these endeavours, it is going to be a hard sell, even more so if you are asking for someone to simply buy you a PC, turning a crowdfunding platform into a crowded begging centre.

Yet, at their core, all of these people want to celebrate games, and the more games that are funded through crowdfunding, the more independent voices there are to counter the stale sequelitis being spewed by EA, Ubisoft, Activision and their ilk, the better.

So, armed with a stern brow and steadfast determination, I have revisited my original guide to bash it into a slightly different shape, remoulding it with some blunt advice for anyone looking to run a successful campaign. Follow this, and your project will stand a better chance of reaching its funding goal. (more…)

Posted in Features, Top Story |

Shades Review: Do Mess Around With the Guy in the Shades

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Lovers of puzzle games and easy-peasy mobile games will enjoy a fun new challenge with the recently released Shades, a puzzle game from Uovo that bears a resemblance to Tetris, except instead of using differently-shaped blocks, Shades requires players to consider the color of a series of rectangular blocks when placing them. The blocks are all uniform in size and shape; however, they are all different shades of one color (sort of like virtual paint swatches) which must be stacked to ultimately create rows of a single shade. Complete rows disappear, a la Tetris, and earn extra points as well as clearing the way for more blocks falling from the top, while like-shaded blocks stacked on top of one another meld together into a single block of the next darkest shade. Points accumulate through the placement of blocks, whether they blend into another shade, and when rows disappear. (more…)

Posted in Mobile, Reviews, Top Story |

Hype Fatigue: Why I’m Exhausted With Viral Marketing, Elaborate Advertising Campaigns, and Countdowns

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The machinations of video game marketers absolutely baffle me. Obviously, “video game marketing” is an incredibly broad term that encompasses hundreds of different campaigns a year, all run by different people, and all carried out with different expectations. Whipsawing between a seemingly neverending series of hype events and viral campaigns has started to make my head spin. Following hashtags and decoding secret messages has become de rigueur if you want to come up with all the latest game news. Last week, three publishers launched three very different viral campaigns that made me long for the days of the simple press release/trailer combo platter. But maybe they aren’t to blame, as video game marketing has been growing increasingly insane for years now. (more…)

Posted in 3DS, Mobile, Opinions, PC, PS3, PS4, Top Story, Vita, Wii U, Xbox 360, Xbox One | Tagged , , , , ,