Hyrule Warriors was such a success that it may lead to Super Mario Warriors
Xbox Store Today: Riptide GP2
Shigeru Miyamoto confirms that Pikmin 4 is in development
Activision details CoD: Advanced Warfare's Havoc Map Pack ahead of January 27 launch
Iron Galaxy has released first video of Killer Instinct's next character, Omen
Daily Scoop: January 28, 2015 – Last chance for Story Bundle
Xbox Store Today: Dying Light
Insert Quarter: Remembering the Wacky Games Released in a Console’s Twilight
Ken Levine talks a little bit about his next game, a “sci-fi ish” “open worldish RPG”
PGA Tour 15 pushed back to Spring; Need For Speed, Star Wars: Battlefront on track for 2015
Video Game V is running out of time over at Story Bundle, so pick it up while you can! I’m personally getting it for Boss Fight Books: Super Mario Bros. 2, but I want to read them all.
Speaking of all the things, you might want every deal in the Humble sale. TRI is $7.47, Skilltree Saga is $3.99, and early access to Armello is $19.99.
The Midweek Madness at Steam is Telltale’s The Walking Dead: Season 2 for $6.24. Not caught up yet? Pick up season 1 for $6.24 while you’re at it. The Daily Deal is early access to Starbound. One copy will cost you $11.24, but four copies will be just $33.74. Scoop ‘em up!
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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Now that the PS4 and Xbox One have completed their first full year on the market, it’s clear that the PS3 and Xbox 360 are slowly sliding into their golden years. The two consoles have lived exceptionally long lives, but now it’s time to say goodbye. However, that also means it’s time to say hello to some of the weird and wacky games that always appear during a console’s last days.
In light of the pending release of Yakuza 5, The A.V. Club’s Anthony John Agnello took a look back at some of these titles and reminisced about such strange offerings as Mega Man & Bass for the Super NES, Under Defeat for the Dreamcast, and Persona 4 for the PS2. Because even though those shiny new consoles look like fun, the party you’re currently at can get very interesting at the end:
Fashionably late: The same rules for when to arrive and leave a party hold true for video game consoles as well. Never show up too early. Is it exciting to get there before everyone else, maybe wait in line for a midnight release, sharing some weird, high-end booze you brought? Sure, but you’ll just end up buzzed before everyone else and playing lame games like Knack. It’s far more important to leave late, though. You never want to leave before things get weird. Parties and game consoles don’t necessarily peak when the guests do.
The full article is available for your perusal at The A.V. Club.
Ken Levine, the creator of BioShock and BioShock Infinite, told the world about a year ago that he wanted to move away from AAA game development and onto something smaller. Yesterday, he finally opened up about the game, encouraging his Twitter followers to ask him anything and everything about it. Levine was still quiet about some subjects, but we know a lot more about the developer’s next game now than we did before:
1:25 PM: [W]ill it be first person or third? Current thinking is first.
1:26 PM: It’s a new universe, not set in any existing.
1:35 PM: We’re playing with something sci fi. Or sci-fi ish.
1:37 PM: [V]oice actors. But have to write them very differently so smaller chunks recombine in meaningful ways. Lots of headscratching.
1:49 PM: Still sticking to 3 act structure? [N]o don’t think that’s relevant in what we’re doing. [I] think more like chapters.
1:51 PM: A game with replayable narrative that can be added IN to like a [Civ] expansion pack, vs. say a Burial at Sea. [Responding to a question asking what he hoped to achieve in the long run.]
2:00 PM: [M]ovies that inspired this project? –Stylistically, yes. Been looking at formalism a la Kubrick and Wes Anderson.
2:00 PM: [N]ot really, because it’s add IN, not add on. Think [Civ] expansion packs. [Responding to a question asking if it’ll be episodic.]
2:04 PM: As of now, developing for [PC].
2:24 PM: High level of replayability. Or we have to substantially re-think.
2:46 PM: [I] think small open worldish (but not necessarily outdoors) [RPG] with quest structure coming from passion system. [Responding to a question about what the actual game will be like.]
So there you have it. Levine is working on some kind of chapter-based (but not episodic) RPG set in an original science-fictional world that will have a high level of replayability. Also, it’s not going to be revealed during this year’s E3 Expo because that’s not how he wants to show his game to fans for the first time.
Like I said, it’s not much, but it is something to chew on for now.
Electronic Arts delivered their quarterly financial presentation yesterday and the company’s executives gave investors a quick peek into what they have planned for 2015.
Andrew Wilson, EA’s Chief Executive Officer, confirmed that a more detailed dive into the publisher’s 2015 schedule would happen at their next quarterly presentation, but he was able to share a few new announcements. First, Wilson revealed that the release of PGA Tour 15 has been officially delayed. Originally planned for an early 2015 launch, the PS4/Xbox One game (which won’t star Tiger Woods) will now make its way to stores in the Spring.
The CEO followed up that announcement with the happier news that the next Need For Speed game and Star Wars: Battlefront are still on track for late 2015/early 2016. Battlefront will be released during the “holiday quarter” (presumably to coincide with Star Wars: The Force Awakens) while Need For Speed will be released sometime in “Fiscal Year 2016″ (which runs from April 1, 2015 through March 31, 2016).
In addition to the titles mentioned by Wilson, EA has a massive number of semi-announced games in development including Mass Effect 4, Star Wars: Visceral, and Criterion’s Vehicle Game. While it’s unlikely that any of them will be released this year, we may learn more about them in future financial presentations and at this year’s E3 Expo.
Borderlands: The Pre-Sequel expanded today with the release of the Lady Hammerlock Pack, which adds Aurelia the Baroness to the game as a playable character. Lady Hammerlock is a master of ice-based superpowers and you can get a small taste of that in the trailer above. “On the Rocks” doesn’t even begin to describe it.
The Lady Hammerlock Pack is part of the Borderlands: The Pre-Sequel Season Pass (which is priced at $29.99), but she can also be downloaded on her own for $9.99.
No, I’m not talking about the company, I’m talking about this epic snowstorm we were supposed to get. It turned out to be a major disappointment! I was hoping for a lovely day of hot chocolate and video games, with occasional glances out the window at the winter beauty. Instead, the snow is nearly gone already. Boo!
Over at Steam, their Midweek Madness deal is the wonderful Portal 2! Get one copy of the game for $4.99, or two copies for $8.74 (so you can play co-op!). Get it bundled with the first game for $6.24. The Daily Deal is Minimum, which is on sale for just $2.49. You can also get the Team Pack for $8.74, which gives you five copies of the game.
Don’t forget about that Humble Sale! There are lots of games on this list, like Tristoy for $14.99, Infinity Runner for $2.99, and Point Perfect for $2.49.
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