Last year, Dean Hall told the world that he wanted to bring the standalone version of his ArmA II mod, DayZ, to consoles. At the time, he said a console version would only be considered after a successful launch for the PC version. A month later, a Bohemia Interactive developer bolstered Hall’s claim, saying “it would be stupid” not to bring the game to consoles.
Speaking to The Escapist today, Hall spoke again about a console port of DayZ, now stating it’s “almost certain” to happen.
“Certainly I think if we don’t, for want of a better word ‘[****] up,’ the PC release then I would say a console port is almost certain,” Hall revealed. “I know a lot of people get really hot and bothered about it. Like, I’m not a console gamer, I’m a PC gamer, but I don’t think it necessarily has to hurt things.”
As development on the console port has yet to begin, Hall doesn’t know which platforms it’ll end up on. But right now, the PS4 appears to be the frontrunner. “We’ve talked and met with Sony, and they’re very – you know, they’re obviously interested,” he said.
Posted in News, PC, PS4
Project Leader Dean Hall and his team at Bohemia Interactive missed their planned 2012 release date for the standalone edition of DayZ. But they’ve got a good excuse. Hall’s latest development update has revealed that Bohemia has used the extra time to rebuild the game engine and “[make DayZ] the game [...] we all dreamed it could be.”
Besides changes to the game engine and the user interface, Hall’s main focus has been on overhauling the inventory system. From the sounds of it, this new system could change the way we look at surviving the post-apocalyptic landscape of your average zombie game:
You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge.
Hall has also revealed that Bohemia is planning an internal test of DayZ and that we can expect a new release date only after any issues discovered during the test are fixed.
Posted in News, PC
The DayZ creators have been hard at work building their standalone game, and have just released the first screenshots from it. The shots are from in-progress work, “with only basic texture work and initial lighting passes.”
These buildings were made in the original ArmA 2 game with no thought about interiors, and the DayZ creators are going in and giving each building guts, to give the players more opportunities for scavenging for much-needed items. As it says on their development blog,
“The village I used to take the screenshot in now has all its buildings enterable, including the sheds. Most focus has so far been on the buildings that are situated outside of the center, but focus now is turning to doing interiors for the city buildings. This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities.”
Check out the full post, as well as more screenshots, at the DayZ blog.
Posted in News, PC
DayZ‘s lead developer, Dean Hall, has already expressed his desire to bring the zombie sim to consoles. Now, ArmA II developer Bohemia Interactive is throwing their weight behind the idea as well.
Speaking to VideoGamer.com, Producer Jan Kunt confirmed that the company is definitely looking into it:
“Obviously [with] DayZ, you’ve seen the success of Minecraft on Xbox Live Arcade, and we’d probably be stupid not to try to do something similar. We’ve always wanted to make games for consoles as well.”
DayZ, the ArmA II mod, is available now with a standalone version planned for release later this year. The console version remains officially unannounced… for now.
Posted in News, PC, PS3, Xbox 360
Dean Hall, the project lead on DayZ, is trying to take his dream even further: he was meeting with console developers at Gamescom to discuss the possibility of bringing his mod to consoles.
The main problem is that he’s not sure if a console port would be justifiable. “You’re not going to put it on the consoles if you’re only going to sell 100,000 units or something like that,” said Hall. “DayZ will be driven by its PC development and it will innovative on that. And, once we’re at a point, we’ll take it and do a Mac version, 360 and PS3.”
Hall has experience on producing console games, saying he knows about the “pitfalls and horrors” involved. Hopefully he’ll be able to bring his dream to consoles, so I’ll get a chance to play it.
Posted in News, PC, PS3, Xbox 360
DayZ, the popular zombie mod for the game ArmA II: Combined Ops, is going to be made into a standalone game, according to creator Dean Hall. Bohemia Interactive will be developing the game, with Hall as the project lead. More details will be forthcoming at the game’s new site.
This is a dream come true for Hall, whose creativity stemmed from his experience as a soldier in the New Zealand Army. It’s incredible that the developer of the original game has not only recognized how successful Hall has been, but is also supporting him and his project. It’s a proud day to be a gamer!