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Recent Articles: Metal Gear Solid V: The Phantom Pain
Konami dropped a lot of information on us this week about Metal Gear Solid V: Ground Zeroes. For starters, if you purchase the game “early on” (no time period specified), you’ll get exclusive DLC for Metal Gear Solid V: The Phantom Pain. In the retail version, it will be available “in the first batch;” digitally, it will be available for only a limited amount of time. The DLC unlocks additional staff for the Mother Base, introduced in Ground Zeroes, and will give players an advantage against The Phantom Pain.
There will also be unlockable content from Ground Zeroes that will carry over to The Phantom Pain. Ground Zeroes players will have a leg up with the additional staff, which will include rescued prisoners of war and VIPs. You will be able to carry over your character skins as well.
But wait, there’s more! Ground Zeroes will have a second screen iDroid app, which will be available for iOS, Android, and Xbox Smart Glass systems. This free app is a replica of Big Boss’ communicator and map, meaning you’ll be able to look at your maps, call in air support, or play the audio files (found in the form of cassette tapes) found in Camp Omega.
And finally, Konami has announced a price reduction. On the PlayStation 4 and Xbox One, physical and digital copies of the game will only cost $29.99. On the PlayStation 3 and Xbox 360, the physical game will be $29.99, while digital will be $19.99. The game will be available starting March 18, 2014, so if you want to get in on some of these special additions, you should pre-order it soon.
It’s hard to believe, but Metal Gear Solid V: The Phantom Pain was only officially announced a little over a year ago. However, the notoriously chatty Hideo Kojima has been talking about the game for years, so it feels like its release should be just around the corner. That’s apparently not the case.
While it’s true that the game’s prologue, Metal Gear Solid V: Ground Zeroes will be released next Spring, Kojima has revealed (to Famitsu, via Kotaku) that The Phantom Pain is actually much further away. Kojima was cornered by the weekly Japanese gaming magazine at this month’s PS4 launch event in New York City and told them, “It looks like we’ll be able to release The Phantom Pain around the time that the PlayStation 4 becomes widely [adopted].”
So how wide is “widely adopted”? 10 million consoles? 20 million? Who knows? And don’t forget, The Phantom Pain is also in development for the Xbox One, Xbox 360, and PS3. Presumably their userbases should be involved in this calculation as well.
This statement really is classic Kojima. He dropped a huge bombshell without actually saying anything specific. Bravo.
No more tricks and no more subterfuge, Konami has officially announced a release date for Metal Gear Solid V: Ground Zeroes. Better known as the prequel chapter to Metal Gear Solid V: The Phantom Pain, Ground Zeroes will be available for the PS3, PS4, Xbox 360, and Xbox One in Spring 2014.
Hideo Kojima, the creator of the Metal Gear Solid saga, had this to say about the Ground Zeroes prequel: “The advanced capabilities of the Fox Engine have allowed me to tell the new story in a new way. There will be a significant difference in what Metal Gear Solid V: The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential. As such, Metal Gear Solid V: Ground Zeroes has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”
Metal Gear Solid V: Ground Zeroes will receive a retail release on the PS3 and Xbox 360 (priced at $29.99) as well as a digital release (priced at $19.99). The next-generation PS4/Xbox One version will also be priced at $29.99 and will only be available as a digital download.
As for Metal Gear Solid V: The Phantom Pain, it currently has no official release date.
Leave it to Hideo Kojima to make the Metal Gear Solid V: The Phantom Pain saga even more complicated. During Microsoft’s E3 2013 Press Conference, the consolemaker confirmed that, in addition to the PS3 and Xbox 360, Snake’s next adventure would be available on the Xbox One. Later on, Konami announced that Metal Gear Solid V would also be released for the PS4.
The gameplay video (which can be viewed above) showed Snake riding a horse and meeting with new characters and old friends. A nine-minute “Director’s Cut” of the video was also released, which you can find after the break.
So Metal Gear Solid V: The Phantom Pain is coming to the PS3, Xbox 360, PS4, and Xbox One at some undetermined future date (though probably next year). And we still don’t know how Metal Gear Solid: Ground Zeroes fits in. (more…)
Metal Gear Solid V: The Phantom Pain won’t just be coming to the PS3 and Xbox 360, it’ll also be available for the Xbox One. Announced during today’s Microsoft Press Conference, The Phantom Pain will take Snake to Afghanistan (and on a horse) as he deals with new characters such as Kazuhira Miller, Eli, Skull Face and Quiet, as well as returning characters including Emmerich, Ocelot, and Code Talker.
Metal Gear Solid V: The Phantom Pain currently has no release date.
Ever since we heard his voice in the GDC 2013 trailer, we’ve known that Kiefer Sutherland was connected to Metal Gear Solid V: The Phantom Pain in some way. Today, Konami and Hideo Kojima have confirmed that he will be voicing Snake in the upcoming open-world game.
In addition to lending his voice to the character, Sutherland will also perform the motion capture for Snake. Appearing on Konami’s Pre-E3 2013 Show, Kojima revealed that he is very excited about Sutherland’s motion capture performance and plans to develop the script around his acting, making the dialogue more succinct and hoping Snake’s facial expressions can convey the rest.
David Hayter, who previously Snake in every previous Metal Gear Solid game, won’t be involved with Metal Gear Solid V: The Phantom Pain. According to Kojima, he wanted a new voice actor for Snake that would more closely match the character’s age in the game (which is 49). Apparently Hayter, who is 44, was just a bit too young for the part (Sutherland, by the way, is 46).
Konami has announced they plan to host their third annual “Pre-E3 Show” this June. The “Pre-E3 Show” will be held on June 6 at 1:00 PM (Eastern Time), a week before the E3 Expo, and fans will be able to livestream the presentation through GameSpot.com, the GameSpot Xbox Live app, or Konami.com.
Konami plans to bring out the big guns for their 2013 “Pre-E3 Show” including “behind-the-scenes footage” of Pro Evolution Soccer 2014, the “inside scoop” on Hideo Kojima’s Metal Gear Solid V: The Phantom Pain, and a new gameplay trailer for Mercury Steam’s Castlevania: Lords of Shadow 2. And as always, a few “major” surprises are on the agenda for Konami’s “Pre-E3 Show.”
I’m hoping for a Contra reboot, but it’s a longshot, I admit.
A Konami PR representative shot down Hideo Kojima’s claim that Metal Gear Solid V: The Phantom Pain is a single game that would encompass “Ground Zeroes” and “The Phantom Pain” in a statement last night. This morning, a different Konami representative, speaking to CVG, has clarified further.
According to this representative, “Metal Gear Solid V” is a concept represented by two games: The Phantom Pain and Metal Gear Solid: Ground Zeroes. As previously stated, Ground Zeroes is the prologue to the game’s main narrative, which will be told in The Phantom Pain. But as a prologue, it’ll be “distributed differently” from Metal Gear Solid V: The Phantom Pain, which is being developed as a disc-based game for the PS3 and Xbox 360.
Ground Zeroes is also in development for the PS3 and Xbox 360, but what form it will take when it’s finally released… digital download, separate disc, or some combination of the two… wasn’t made clear.
This jives nicely with Kojima’s desire to create “pilot episodes” to get players interested and engaged in his future games.