Warp Zoned Presents
Video Game Canon- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
- GDC Awards: All the Winners from 1996 to Today
- Clair Obscur: Expedition 33 Wins “Game of the Year” at 2025-2026 GDC Awards
Warp Zoned Presents
Video Game Research Library- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
- Shadow of the Colossus: An oral history – Design Room (2025)
- In 2005, games started rewiring our brains – The AV Club (2025)
Warp Zoned Archives
Author: John Scalzo
Game Critics Awards panel declares Fallout 4 the “Best of Show” at E3 2015

The Game Critics Awards, a panel comprised of journalists from 38 different publications, have handed out their 2015 “Best of E3” honors and Bethesda’s Fallout 4 took home the big prize… which should come as a surprise to pretty much no one. In addition to being named “Best of Show,” Fallout 4 was also awarded “Best PC Game” and “Best Role Playing Game.”
However, Fallout 4 couldn’t win all the awards, and its quantity was actually matched by Naughty Dog’s Uncharted 4: A Thief’s End, which collected three awards of its own. Among the traditional awards, Nathan Drake’s next adventure won “Best Console Game” and “Best Action/Adventure Game.” But it was also selected for a “Special Commendation For Graphics” award by the Game Critics Awards panel.
Star Wars: Battlefront was the only other multi-award winner, taking home “Best Action Game” and “Best Online Multiplayer.” More interestingly, this year’s Best of E3 awards included two repeat winners… Super Mario Maker for “Best Family/Social Game” and No Man’s Sky for “Best Independent Game.”
A full list of this year’s winners can be found after the break. (more…)
Lucid’s followup to Geometry Wars 3 is an “exciting” arcade action game

Liverpool’s Lucid Games has been very busy in the last three years. Since their founding in 2011, the studio has produced a wide variety of mobile titles (including Grand Theft Auto V‘s iFruit companion app), as well as the Xbox One/Xbox 360 port of Goat Simulator. But they’re perhaps best known as one of the many studios to emerge from the closure of Bizarre Creations. In 2014, Lucid tapped the mathematical knowledge of their founders to create Geometry Wars 3: Dimensions, the third entry in the wildly beloved twin-stick shooter series.
On the eve of Geometry Wars 3’s Vita launch, I got the chance to talk with Lucid’s Creative Director, Craig Howard, about the game. In addition to discussing Dimensions, Howard was also eager to talk about the team’s next game. If you’re a fan of the “arcade action” found in Geometry Wars 3, you’ll want to pay close attention to what he said: “Our core console/PC teams are working on a very exciting action game at the moment which will really appeal to a lot of our arcade action fan base. I hope we can announce more details of that game very soon as it’s really exciting.”
Be sure to read the rest of the interview to learn more about the development of Geometry Wars 3: Dimensions. And don’t forget, it’s available to download today from the PlayStation Store for the Vita. The Evolved update is also now available for iOS and Android devices.
Interview: Looking at Geometry Wars 3 From All the Angles With Creative Director Craig Howard

I thought the Geometry Wars series had gone dark forever after Bizarre Creations closed its doors in 2011. It was a surprising end for the developer that had created Geometry Wars: Retro Evolved, a simple twin-stick shooter that many people consider the first great Xbox 360 game. Retro Evolved was followed by a well-received sequel in 2008, which lead Bizarre’s Craig Howard to admit to the MTV Multiplayer Blog that a third game in the series was already in the works.
Howard moved on after Bizarre’s closure and he’s now the Creative Director at Lucid Games, which teamed up with Activision’s Sierra Games imprint to finally release Geometry Wars 3: Dimensions last year. The game was an instant smash hit was fans of the series, as it expanded the playing field into the third dimension and added a wide variety of new weapons and modes to the franchise’s standard formula. But rather than jump right into Geometry Wars 4, Lucid doubled the size of Dimensions earlier this year with the Evolved expansion. The developer also wanted to take Geometry Wars 3 on the road with portable ports for iOS, Android, and the Vita.
I recently got the chance to talk with Howard about Geometry Wars 3: Dimensions, which will be available for the Vita beginning today, and Lucid’s journey to bring the franchise back. (more…)
Posted in Features, Interviews, Mobile, PC, PS3, PS4, Top Story, Xbox 360, Xbox One
Tagged Geometry Wars 3: Dimensions
Capcom promises “exclusive reveals” for 2015 San Diego Comic-Con… and they’re selling a wearable Mega Man helmet

The San Diego Comic-Con kicks off this weekend and Capcom plans to be in attendance with playable demos of several upcoming games at their booth.
The publisher will give players the chance to try out Resident Evil 0, a remastered version of the franchise’s origin story; Mega Man Legacy Collection, a remastered collection of the Blue Bomber’s 8-bit history; and Street Fighter V, the next entry in the seminal fighting series. Kiosks for a few currently available titles will also line the Capcom booth including Resident Evil Revelations 2, Devil May Cry 4: Special Edition, and Monster Hunter 4 Ultimate.
Capcom will also host a pair of panels this weekend, including their semi-annual “World of Capcom” panel, which will include an overview of the publisher’s upcoming game schedule. In addition to updates on Street Fighter V and Resident Evil 0, fans should be on the lookout for “exclusive first-looks, reveals, and special surprises.”
Panel: Street Fighter V
Thursday, July 9 at 11:45 AM – 12:45 PM (Room 6BCF)
Capcom’s Street Fighter experts will share the latest news on Street Fighter V, which will include a special guest appearance from Yoshinori Ono (Executive Producer, Street Fighter franchise). Learn how you can earn big money and everlasting fame by competing in the Capcom Pro Tour culminating in the Capcom Cup Finals later this year. Plus, get a first look at all the must-have Street Fighter licensed goods in store for the rest of the year.Panel: World of Capcom
Thursday, July 9 at 5:00 PM – 6:00 PM (Room 7AB)
The Capcom team will share the latest updates on all the new and upcoming Capcom games including Street Fighter V, Resident Evil 0 and more, plus sneak peeks at all the latest Capcom merchandise and licensing products coming your way soon. There will also be some exclusive first-looks and reveals just for SDCC.
Finally, Capcom will erect a portable version of their Capcom Store, which will be packed the Capcom-iest merchandise around including two differnt light-up Ryu statues, a Street Fighter-branded PS3/PS4 fight stick, Monster Hunter clothing and pillows, and a Mega Man mini-helmet collection. Capcom’s Comic-Con store will give fans the chance to pre-order a life-size Mega Man helmet with working LED lights. And in case you were wondering, yes, you can wear it. Be sure to visit the Capcom-Unity blog for a few pictures of the Mega Man helmet in action.
Posted in 3DS, News, PC, PS3, PS4, Xbox 360, Xbox One
Tagged Comic-Con 2015, Devil May Cry 4, Mega Man Legacy Collection, Monster Hunter 4, Resident Evil 0, Resident Evil Revelations 2, Street Fighter V
Enhanced “Slayer Edition” of Gauntlet reboot will arrive on PS4 on August 11
Arrowhead’s Gauntlet reboot will finally make its way to consoles next month as Gauntlet: Slayer Edition. The Slayer Edition will be available to download through the PlayStation Store beginning on August 11, though players can pre-order the game starting today.
The Warrior, Wizard, Valkyrie, and Elf will make their PS4 debut alongside include “new weapons and abilities, new monster types, additional features that increase team dynamics and strategy, and new gameplay modes.” Arrowhead hopes this enhanced edition of the game will feel brand new even to people who previously played it on the PC. Writing on the PlayStation Blog, Game Director Emil Englund outlined what else players can expect to find in the Slayer Edition:
This time around, we wanted to explore the Heroes and their Abilities more in-depth giving them a bigger toolset for players to explore, as well as a new Game Mode in which to exercise their rights as self-proclaimed monster slayers.
Since Hero Equipment plays a larger role now, we have reworked the loadout mechanic so that it can be done by four players simultaneously and regardless of game mode.
For the story campaign we wanted to give the feeling that you are descending deeper and deeper into the Gauntlet, while at the same time giving players more control over level selection. We have also pushed the differences in each environment more, increasing variation both visually and in monster encounters.
It’s currently unknown if the Gauntlet: Slayer Edition will ever make it to the Xbox One.
The Binding of Isaac: Rebirth coming to 3DS, Wii U, Xbox One on July 23

Nicalis has announced (via Twitter) that The Binding of Isaac: Rebirth will be released for the 3DS, Wii U, and Xbox One on July 23…
It's official, The Binding of Isaac: Rebirth comes to Xbox One, Wii U and new 3DS in North America July 23rd! pic.twitter.com/zAZ4PKcAHY
— Nicalis, Inc. (@nicalis) July 7, 2015
The Binding of Isaac: Rebirth was originally released for the PC, PS4, and Vita on November 4, 2014. It was developed by Edmund McMillen, one half of Team Meat and the co-creator of Super Meat Boy.
Posted in 3DS, News, Wii U, Xbox One
Tagged The Binding of Isaac: Rebirth
Video Game Release Calendar Changelog: Post-E3 2015 Update

Don’t Forget! This is just a changelog of recently announced release dates. Warp Zoned’s complete Video Game Release Calendar includes every title we could find with a 2015, 2016, 2017, or unannounced release date.
This year’s E3 Expo was, by almost any measure, one of the biggest ever. It was so big that we’re still sorting through all the announcements, trailers, and gameplay demos. But time marches on and the Video Game Release Calendar Changelog must be updated. So in case you missed them, here’s a few important dates to circle on your calendar:
- Gears of War: Ultimate Edition is real and its spectacular. It’ll also be available on the Xbox One on August 25 and on the PC sometime in the future.
- Forza Motorsport 6 will race on to the Xbox One on September 15.
- Rock Band 4 and Guitar Hero Live will battle it out on October 6 and October 20, respectively.
- Fallout 4 will blow up the world on November 10.
- Just Cause 3 will blow up the world in a slightly different way on December 1.
- Xenoblade Chronicles X will make the Wii U a more RPG friendly place on December 4.
- Hitman is targeting a December 8 release on the PC, PS4, and Xbox One.
And that’s just games we can expect to see this year. Even more new release dates from this edition of the Video Game Release Calendar Changelog can be found after the break. (more…)
Lab Zero Games announces action RPG Indivisible
Lab Zero Games, the team behind Skullgirls, has announced their next project will be an action RPG known as Indivisible:
Indivisible is a new action/RPG IP, starring Ajna (AHZH-na), a girl who sets out on a globe-spanning journey to discover the truth behind her mysterious powers. On her quest she’ll be joined by a variety of unique heroes and gain new abilities to traverse the environments and defeat the enemies they’ll encounter along the way.
According to the developer, Indivisible was inspired by side-scrolling classics such as Valkyrie Profile and Super Metroid. And like Skullgirls, Indivisible will feature hand-drawn 2D art and animation that will serve “a deep storyline inspired by southeast Asian and other world mythologies.” To top it all off, the game’s soundtrack will be composed by Hiroki Kikuta, though you might know him best as the composer behind Secret of Mana.
We’ll learn more about Indivisible in short order as Lab Zero has promised a playable prototype of the game and an Indiegogo campaign to acquire funding will both be available soon.
Posted in News, PC
Tagged Indivisible







