Warp Zoned Presents
Video Game Canon- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
- 2025 GOTY Scoreboard: In Progress
- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
Warp Zoned Presents
Video Game Research Library- How a Second-Grade Teacher Revived a Beloved Video Game – The New York Times (2026)
- Spore: An oral history – Design Room (2026)
- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
Warp Zoned Archives
Author: John Scalzo
Tekken X Street Fighter is still in development
It’s hard to believe it’s only been three years since Namco Bandai announced Tekken X Street Fighter alongside Street Fighter X Tekken crossover. But it’s true.
Both titles were first unveiled at the 2010 San Diego Comic-Con and while Capcom’s contribution has come and gone, we’ve barely heard a peep out of Namco Bandai about their half of the project. Katsuhiro Harada, a Producer on the Tekken series, broke the silence by speaking to Siliconera this weekend.
According to Harada, the game is still in development: “We will say first off that the game is still in development, so you don’t need to worry about that.” However, Harada also said that Namco Bandai has no desire to talk about the game or its possible roster publicly: “We are making progress, but everything is secret so we can’t say anything about that.”
I suppose we should be thankful that Namco Bandai has even started development on Tekken X Street Fighter.
Posted in News, PS3, Xbox 360
Tagged Tekken X Street Fighter
Development on Doom 4 started over because “it wasn’t Doom 4”
While Bethesda continues to deny that it was ever officially announced (even though it totally was), id Software’s Tim Willits, and Bethesda’s Pete Hines sat down with IGN at this weekend’s QuakeCon to discuss id’s decision to restart development on Doom 4.
According to Willits, Doom 4 has been dragged back to the drawing board because it was a bit schizophrenic. He also said: “Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom 4] did not have the spirit, it did not have the soul, it didn’t have a personality.”
However, Pete Hines was much more to the point. When asked what kind of game Doom 4 was like before its reboot, he replied, “Not Doom 4.”
After a brief pause, Hines continued: “If it was like the quintessential, ‘yup, that’s Doom 4,’ then we wouldn’t be having this conversation. But, it was something that we looked at and the id guys looked at and said, look, it’s not even that something is necessarily bad. But is it good enough?”
Neither man would talk about the game’s new direction (Willits only referred to it as id’s “New Project”), but Hines said that id is “pushing the boundaries and challenging themselves.” I’m sure the world expects nothing less from id’s founder, John Carmack.
Posted in News, PC
Tagged Doom (2016)
Weekly Warp-Up: Why Not? Edition
No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…
Sometimes, you just have to throw up your hands and say, “Why not?” This week, Nintendo fans created a petition to get Nintendo of America President Reggie Fils-Aime added to Super Smash Bros. 4 as a playable character. Fils-Aime, thanks to his everpresent sense of humor, responded, “If he’ll have me, my body is ready.” Masahiro Sakurai, the Director of Smash Bros. 4, has yet to respond. I say, “Why not?”
Speaking of Nintendo, the publisher has filed a new trademark application for Eternal Darkness. And Rockstar followed suit a few days later with a new trademark application for Bully. Do both of these games deserve sequels? I say, “Why not?”
Also this week, the site AllGamesBeta dug up a collection of 20 proposed logos from a series of canceled Star Wars games. Should Disney resurrect some of these concepts (including a Darth Vader game, a Han Solo game, and something referred to as “Scum and Villainy”)? I say, “Why not?”
Finally, the staff of Warp Zoned looked back on What We Played in July 2013 and what we’re looking forward to from The Games of August 2013. Should you read these articles? I say, “Why not?”
And should you read on for more news from the week that was? Again, “Why not?” (more…)
Posted in News
New Releases: Pikmin 3, Dragon’s Crown, Tales of Xillia, More

Nintendo is back in a big way this week with Pikmin 3. The latest game in one of Shigeru Miyamoto’s favorite franchises is in stores today and is sure to please Wii U owners who have been waiting for a big new title since Lego City Undercover‘s release this Spring. The PS3 is also back in a big way this week after a slow Summer. Namco Bandai’s action RPG, Tales of Xillia, and Atlus’ artful beat ’em up, Dragon’s Crown (available on the PS3 and Vita), will be available in stores on Tuesday.
What else is available this week? Well…
A game adaptation of Disney’s Cars spinoff, Planes, touches down on all Nintendo platforms (3DS, DS, Wii, and Wii U) this week. And EA has put out another Sims 3 expansion, The Sims 3: Dragon Valley. Finally, a boxed version of Mortal Kombat: Komplete Edition for the PC is available this week, alongside Air Conflicts: Pacific Carriers, a budget dogfighter for the PS3 and PC.
Posted in 3DS, DS, News, PC, PS3, Vita, Wii, Wii U
Tagged Dragon's Crown, Mortal Kombat, Pikmin 3, Tales of Xillia
Honor Watch Dogs by watching this “E3 Honors” trailer
Like every other trade show/convention it’s been a part of, Watch Dogs swept into E3 2013 on a wave of hype and swept out with an armful of awards and accolades.
According to Ubisoft, the game received over 90 “Best of E3” awards and nominations from a wide variety of publications including Machinima, Kotaku, IGN, The Escapist, and many more. They’ve compiled some of the kind words into the new gameplay trailer above. Like every other Watch Dogs trailer, it’s definitely worth your time.
Watch Dogs will be released for the PC, PS3, Wii U, and Xbox 360 on November 19. PS4 and Xbox One editions will also be available before the end of the year.
Bethesda delays Wolfenstein: The New Order into 2014

Bethesda’s Vice President of Marketing, Pete Hines, has tweeted that Wolfenstein: The New Order has been delayed. The latest game in the series, in development at Sweden’s Machine Games, had previously been set for a Fall 2013 release. Due to a need for more polish, the game will now be released in 2014:
We have confirmed today at QuakeCon that Wolfenstein will ship next year, all platforms. Felt it deserved some additional time for polish.
— Pete Hines (@DCDeacon) August 1, 2013
When it does finally make its way to stores, Wolfenstein: The New Order will be available for the PC, PS3, PS4, Xbox 360, and Xbox One. Hines has specifically ruled out a Wii U version, so Nintendo fans are out of luck.
Ubisoft plans to bring a brand new next-gen IP to Gamescom 2013

Ubisoft plans to make a big splash at this year’s Gamescom expo, which kicks off on August 21 in Cologne, Germany. The publisher will have nine games playable on the show floor (including Assassin’s Creed IV: Black Flag, Rayman Legends, Watch Dogs, Tom Clancy’s Splinter Cell: Blacklist, The Crew, and more). They also plan to debut a “new next-gen IP currently in development.”
“This year’s Gamescom is particularly exciting because it’s the first time players can really get their hands on the next-gen consoles and games they have been waiting for,” said Yves Guillemot, co-founder and CEO, Ubisoft. “Gamescom is a unique opportunity for us to connect face-to-face with our fans and listen to their feedback, and we think they’ll love what we’re bringing to this year’s show.”
A complete rundown of Ubisoft’s Gamescom lineup can be found after the break. (more…)
Posted in News, PC, PS3, PS4, Wii U, Xbox 360, Xbox One
Tagged Assassin's Creed IV: Black Flag, Gamescom 2013, Rayman Legends, The Crew, Tom Clancy's Splinter Cell: Blacklist, Watch Dogs
Ace Combat: Infinity is Free-To-Play and will be available this year

Namco Bandai has released a few more details about Ace Combat: Infinity, including a release date (sometime in 2013) and whether or not it’s a free-to-play game (it is). Yes, you read that right, the next Ace Combat game will be free-to-play and, as of now, available exclusively on the PS3.
Namco Bandai isn’t looking at Infinity as some free-to-play cash grab. The game will be developed by Project Aces, the same team that has been responsible for the rest of the titles in franchise. It will also include a large Story Campaign Mode for solo players and a 2v2 multiplayer mode where teams will compete to inflict the most damage on a common enemy.
“The Ace Combat franchise has evolved dramatically over the years, but never before have we been able to offer its amazing graphics and tactical action for free,” said Olivier Comte, Senior Vice President at Namco Bandai Games Europe. “The team at Project Aces listens very carefully to its players, and is bringing the best the series has to offer to Ace Combat: Infinity, with plenty of new surprises too.”
Namco Bandai has released a new teaser trailer for Ace Combat: Infinity, which you can find after the break. (more…)
Posted in News, PS3
Tagged Ace Combat: Infinity







