
As long as I have been playing the Hitman games, I have always been struck by the strange dissonance between the way the series is marketed and the way it actually plays. In adverts, cutscenes, and promotional art, Hitman games are always presented as offering a power fantasy in which you play as a globetrotting, sharply-dressed, dual pistol-wielding assassin. This is strange because, as anyone who has played a Hitman game will tell you, the games are actually much more about dressing as an engineer and rigging an oven to explode, or disguising yourself as a waiter and spiking your target’s drink with a laxative so that you can murder them in the privacy of the bathroom. This pattern holds for IO Interactive’s new entry in the Hitman series, and, for fans at least, this is good news. Even if this game is something of a known quantity, it does still manage to deliver that same incredibly cool feeling that comes with watching a chandelier “accidentally” fall on your target and walking out without anyone suspecting foul play.
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Angelina Jolie’s portrayal of famed video game explorer Lara Croft is iconic. But, if you can believe it, almost a generation has gone by since the first Tomb Raider film and a reboot of the film franchise has been in the works since
This weekend was wonderful! I played so many tabletop, board, and video games that my head is spinning. I also took out the trash, washed the dishes, made coffee, did laundry, and got some errands done! Oh, and I started season 2 of Daredevil, of course. I’m not a monster.

CD Projekt’s The Witcher 3: Wild Hunt was on target once again as it collected another “Game of the Year” win this weekend at the SXSW Gaming Awards. In addition to its big win, The Witcher 3 won two other awards: “Excellence in Technical Achievement” and “Excellence in Narrative.”
No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…
