Bethesda will bring Quake Champions, Prey, Elder Scrolls Legends, and ESO Morrowind to PAX East 2017
New Retail Releases: Halo Wars 2, Berserk and the Band of the Hawk
Microsoft's "Epic 2017" includes Crackdown 3, Sea of Thieves, Tacoma, Cuphead, and more
Telltale Games is hiring for at least one unannounced project
Get a quick glimpse at Tom Savini's "Custom Jason" in Friday the 13th: The Game
Shovel Knight and FAST RMX will be available to download for the Switch on March 3
Xbox Store Today: Halo Wars 2, Zombie Vikings, Shift Happens, more
Daily Scoop: February 22, 2017 – Blood Bowl Sale at Steam
Psychonauts in the Rhombus of Ruin, Night in the Woods, Berserk, more added to PS Store
Farom Studio releases first trailer for Lost Region… and it looks a little familar
All Articles: Batman: Arkham Knight
The British Academy of Film and Television Arts (BAFTA) held their annual Games Awards ceremony last night, and Bethesda’s Fallout 4 looted the trophy for “Best Game.” Surprisingly, The Witcher 3: Wild Hunt, Fallout 4’s main rival throughout the 2015/2016 awards season, came away empty-handed.
The same doesn’t need to be said for Everybody’s Gone to the Rapture, Her Story, and Rocket League, each of which won three awards last night.
Everybody’s Gone to the Rapture’s accolades all revolved around its excellent use of sound as the post-apocalyptic title won for “Audio Achievement,” “Music,” and “Best Performance” (which went to Merle Dandridge). Rocket League’s universal appeal informed its three award including “Family Game,” “Multiplayer,” and “Sport.” Finally, Her Story’s unique storytelling structure lead to wins in the “Best Debut,” “Game Innovation,” and “Mobile & Handheld” categories.
Other winners during last night’s ceremony include Ori and the Blind Forest, Batman: Arkham Knight, Bloodborne, Until Dawn, Prison Architect, and Life Is Strange.
Congratulations to all the winners, which you can find after the break. (more…)
Rocksteady sent us all on a wild ride back when Batman: Arkham Asylum first launched, finally giving the world a chance to properly squeeze on that rubber cowl and proclaim, “I’m Batman!” Two sequels (and a WB Games Montreal-helmed prequel and an Armature-developed side-scrolling spinoff) later, the future of the series is still very much up in the air now that its original developer has stepped away… or have they? Regardless, it seems likely that someone will continue the legacy of the Bat, but what direction could the series possibly take? Well… I’m glad you asked, hypothetical Internet stranger! (more…)
The conventional wisdom will tell you that 2015 was a down year for games and that all the good stuff got pushed back to 2016. But how can you trust the conventional wisdom when last year featured a ridiculously entertaining string of good games starring kid squids, gothic hunters, glitchy sci-fi heroes, and the lone survivor of a nuclear war. And all that’s before you dip into the millions of user-created levels from Super Mario Maker.
Yup, we think 2015 was a pretty great year for games, especially the ones that took home some hardware during our annual Golden Pixel Awards… (more…)
Rocksteady recently released a new episode in their Arkham Insider video series ahead of next week’s launch of the Season of Infamy expansion for Batman: Arkham Knight. In addition to giving players a sneak peek at a quartet of returning rogues (Killer Croc, Mr. Freeze, Mad Hatter, and Ra’s al Ghul), Brand Marketing Producer Dax Ginn also sat down with Game Director Sefton Hill to discuss the studio’s work on the Arkham series as a whole. But their pleasant chat may have inadvertently lead to a hint about the franchise’s future at Rocksteady:
Ginn: Sefton, for you, it must be a very emotional time. because this isn’t just the end of Batman: Arkham Knight, it’s sort of the end of Rockteady’s time with the Arkham trilogy. What’s going on in your head at the moment?
Hill: It’s been a very emotional and exciting journey for us. I’ve always said it’s a tremendous privilege and honor to be the custodians of the Batman universe and to live this for nearly ten years To be thinking about the big guy and all the adventures and coming out with new and exciting things we can do in that world. That huge period of time has been amazing, energizing, emotional… it’s been incredible. I really hope the fans are happy with the work we’ve done… that we’ve been able to let people become the Batman and really enjoy his world for such a long period of time.
Ginn: So Sefton, are you saying categorically that this is the end of the road for Rocksteady and Batman?
With a hopeful lilt in his voice, Hill began to reply, “Well…,” before being cut off by a supposed camera malfunction.
Ever since Arkham Knight’s initial announcement, representatives from Rocksteady have always asserted that it would be their final Batman game. While Hill’s “Well…” isn’t proof the studio will stay tuned to that “Same Bat-Channel” on future projects, it is certainly an interesting statement to make.