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All Articles: E3 2017
After giving fans a quick tease of the game late last week, Activision and Sledgehammer Games have returned with their “Worldwide Reveal” for Call of Duty: WWII. According to the developer, the new Call of Duty will deliver “gritty realism, authenticity, and cinematic intensity on an epic scale” as players embark on an important mission in the European Theater:
Call of Duty: WWII takes the franchise back to its roots in a bold cinematic experience that captures the unforgettable heroism of the soldiers who fought together in a war that changed the world forever. Activision’s gripping new title is an honest portrayal of World War II from the perspective of the famed 1st Infantry Division, with an ensemble cast of global and diverse characters. Through stunning visuals and intense audio, players storm the beaches of Normandy on D-Day, march across France to liberate Paris and ultimately push forward into Germany in some of the most monumental battles of all-time.
Not to be outdone by its single-player campaign, Call of Duty: WWII will also include a full complement of multiplayer modes. Competitive deathmatch will be available, of course, but Sledgehammer is also adding a new cooperative narrative mode to the franchise. Known as “War,” Activision has promised to reveal more information about this facet of the game at this year’s E3 Expo. And don’t worry, the undead hordes will rise again as part of CoD: WWII’s Nazi Zombies cooperative campaign.
“The story we’re telling is unlike anything that we’ve tackled before,” said Glen Schofield, the Studio Head and Co-Founder of Sledgehammer Games. It’s such an amazing journey of common everyday people who became heroes. We want to respect this great generation of soldiers, tell a realistic story set in a true inflection point in human history, and deliver the best experience of our careers.”
Call of Duty: WWII will be released in three different configurations including a Base Edition ($59.99), a Digital Deluxe Edition ($99.99, includes Season Pass), and the Pro Edition ($99.99, includes Steelbook packaging and Season Pass). Fans who pre-order any version of the game will receive access to the pre-release Private Beta, which will be available on the PS4 first.
Call of Duty: WWII will be released for the PC, PS4, and Xbox One on November 3. The first trailer has been embedded above, and the full “Worldwide Reveal” livestream, hosted by developers from Sledgehammer, can be found after the break. (more…)
EA’s EA Play event at E3 2017 will include Star Wars: Battlefront 2, a new Need For Speed, FIFA 18, Madden NFL 18, and more
Electronic Arts has announced that they’ll once again play host to EA Play, their E3-adjacent mini-conference, in Los Angeles this June.
The publisher will take over the Hollywood Palladium from June 10th through the 12th, and tickets will go on sale at noon (Eastern Time) on April 20. EA also wants to connect to their fans who can’t make it to LA, and they’re planning to broadcast multiple live reports from the show floor at EA.com.
EA Play will give in-person attendees and viewers at home a first look at the publisher’s upcoming slate of games including Star Wars: Battlefront 2, Need For Speed 2017, Madden NFL 18, FIFA 18, and NBA Live 18.
And as you might have guessed, several surprise announcements are also being lined up for EA Play.
The Entertainment Software Association first opened the doors to the annual E3 Expo in 1995, and gamers have been clamoring to get a glimpse at the industry-only event ever since. This year, they’ll finally get a chance as the ESA announced (via GameSpot) that a limited number of tickets will be sold to the public beginning this Monday, February 13, at noon (Eastern Time).
A total of 15,000 tickets will be available, and they’ll be priced at $250 apiece (though early bird buyers on the 13th will be able to buy them at a discount). The tickets will include access to the show floor, panel discussions, and other events for the duration of this year’s expo. Ticketholders will also be able to sit in on Geoff Keighley’s live studio show during the expo, which will include interviews with game developers and executives.
One major part of E3 that fans will miss out on is the various Press Conferences that take place in the days preceding the expo. These tickets won’t act as an invitation to those presentations.
“The feedback we heard was clear… they wanted to play the games inside the convention center. In addition, exhibitors inside the convention center wanted to have access to the fans. So this year we’re bringing the two together,” Rich Taylor, the ESA’s Senior Vice President of Communications, told GameSpot.
Taylor later said the ESA is always looking for ways to make the E3 Expo more relevant and useful for game industry professionals, journalists, and the public:
“I think asking, ‘How can we improve?’ ‘Where are video games headed?’ ‘How do we connect with fans?’ are all healthy questions, and that helps ensure E3 stays current and meets exhibitors’ needs,” he said.
“It’s a changing industry, and E3 has always evolved to meet industry needs and anticipate where we’re heading together–as an event, as an industry, and as fans. The decision to open our doors to 15,000 fans was a strategic decision. It is thanks to our members and their vision and leadership that made this possible. We have a model that allows the business of the industry to continue for our business and media attendees and provides an opportunity for video games’ biggest fans to experience the latest in innovative, immersive entertainment.”
The 2017 E3 Expo will kick off on June 13.
During the waning hours of this year’s E3 Expo, Nintendo’s Shigeru Miyamoto told IGN, “We’re always challenging ourselves to create something new, so hopefully you’ll see a new kind of Mario in about a year or two.”
For longtime fans of Nintendo, any kind of new Mario game is cause for excitement, but a “new kind of Mario” game is something else entirely. And if it’s still a year or two away, does that mean it’s in development for Nintendo’s new NX console?
Mario’s video game career has allowed him to take up a number of different vocations over the years, but Miyamoto believes that the core principles of any Mario game must be grounded in “approachability and accessibility.” This has made it difficult for the developer to stray too far from the traditional Mario formula, but younger employees have helped him “[look] at the conventions with fresh eyes.”
It’s much too early to speculate on what Miyamoto is cooking up within Nintendo’s headquarters, but it goes along with what Super Mario Maker co-creator Takashi Tezuka said back in November, when he told reporters the consolemaker has “interesting things” planned for the character.
Wherever Mario goes next, it might be a while before we hear about it. Miyamoto finished his chat with IGN by saying, “Maybe next E3 we’ll be able to share something.”