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Daily Scoop: August 6, 2013 – Lots of shirts

Hello, everyone! It’s a lovely Tuesday here in Philadelphia, where it’s about to start pouring at any minute. I’ll take this over the usual scorchers we have in August! It’s a gorgeous day to stay inside and play video games, which is how I plan to spend my night. I am tempted to go play board games at Redcap’s Corner, like I usually do, but I was there until midnight last night playing Shadowrun, and I am plum tuckered out.

What kind of deals are up today? Well, the Humble Bundle I mentioned on Friday has three more games now. The Deep Silver Bundle has expanded – it now has the original games, Saints Row: The Third (and “The Full Package”), Saints Row 2, Risen 2: Dark Waters, Sacred 2 Gold, Dead Island GOTY, as well as some new ones: Metro 2033, Risen, and Sacred Citadel.

There are also a few new deals over at Amazon, including Injustice: Gods Among Us for $39.99. Scoop it up!

And now, for a bunch of great shirts! (more…)

Posted in Daily Scoop |

Capcom producer says Street Fighter V is likely at least five years away

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Capcom plans to release the next major revision to Street Fighter IV update, Ultra Street Fighter IV, in early 2014. As the third update, Ultra follows in the footsteps of 2010’s Super Street Fighter IV and 2011’s Super Street Fighter IV: Arcade Edition. 1997’s Street Fighter III only received two updates, so fans have begun asking the question, “When are we going to get Street Fighter V?”

Sadly, it may be quite a while before Capcom learns to count to five. Speaking to VG247, Capcom’s Tomoaki Ayano revealed that the next numbered game in the series may not be released until the end of the decade:

“Game development is a long and arduous process,” he continued. “If you look at the history of the series, it took six years to go from Street Fighter II to Street Fighter III, and nine years to go from Street Fighter III to Street Fighter IV. Purely based on that it would probably take us until the year 2018 before Street Fighter V comes out. So I hope everyone will play Ultra Street Fighter IV for a long time.”

So… Street Fighter V for the PS5 and Xbox OneTwo confirmed!

Posted in News, PC, PS3, Xbox 360 | Tagged ,

Ubisoft knows how the Assassin’s Creed series will end

assassinscreed-logoWith the always impending release of a new Assassin’s Creed title, it’s hard to tell just what Ubisoft has planned for the franchise. After the ending of Assassin’s Creed III, gamers thought that perhaps they’d finally reached the end of the story. But with the announcement of Assassin’s Creed IV: Black Flag, there was a collective gasp, followed shortly by a cry of excitement, as the gaming world realized that the blockbuster franchise was not over yet.

Of course, with Ubisoft releasing a new Assassin’s Creed game every year and continuing on beyond what appeared to be a very conclusive ending to the story of Desmond Miles, it’s hard not to wonder if they aren’t just milking the Assassin’s Creed name for as much money as they can. While it’s definitely true that they are seeking to capitalize on the success of the Assassin’s Creed name, a recent interview with Assassin’s Creed IV game director, Ashraf Ismail, revealed that the powers that be behind the franchise do have an idea of how they want the story to end. Each installment in the series is carefully placed within the framework to progress the story along while still providing a unique, inclusive experience within the game itself.

According to Ismael, one of the key advantages of working with a yearly title franchise is being “able to seed stuff earlier and earlier.” He cited Edward, the protagonist of Assassin’s Creed IV who was seeded in Assassin’s Creed III, as a good example of this. He also claims that this leads to many advances in gameplay, as things that are touched on in early installments become more fleshed out in later installments. For example, the team behind Assassin’s Creed III wanted ship boarding to happen in real-time, but had to be implemented as a cutscene. In Assassin’s Creed IV, the mechanic has been perfected and ship boarding will be happening in real-time. It’s comforting to know that the team behind Assassin’s Creed actually has a plan they are following rather than just releasing a completely insane amount of titles in the hopes of milking their target audience dry.

Of course, this just means we’ll all have to keep buying Assassin’s Creed installments every year if we want to know how the story ends.

Posted in News, PC, PS3, PS4, Wii U, Xbox 360, Xbox One | Tagged

Beatbuddy: Tale of the Guardians Review: A Toe-Tappingly Fun Ride

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Beatbuddy: Tale of the Guardians, the innovative and fun puzzle platformer by German developer Threaks, is finally here. We’ve been talking about it since PAX East, when we first fell in love with it. The developers have worked closely with famous musicians to create one-of-a-kind levels in which the in-game animations sync up with each part of the music. As you progress your way through the levels, opening up more of the environment, the song grows more complex, adding in another part of the song with each environmental queue. The game’s difficulty increases as well, with the puzzles getting more complicated and the platforming testing your reflexes. Add in the beautiful, hand-drawn levels and characters that are painfully adorable, and you’ve got yourself a perfect little game with lots to offer. (more…)

Posted in PC, Reviews, Top Story | Tagged

Tekken X Street Fighter is still in development

tekkenxstreetfighterteaserIt’s hard to believe it’s only been three years since Namco Bandai announced Tekken X Street Fighter alongside Street Fighter X Tekken crossover. But it’s true.

Both titles were first unveiled at the 2010 San Diego Comic-Con and while Capcom’s contribution has come and gone, we’ve barely heard a peep out of Namco Bandai about their half of the project. Katsuhiro Harada, a Producer on the Tekken series, broke the silence by speaking to Siliconera this weekend.

According to Harada, the game is still in development: “We will say first off that the game is still in development, so you don’t need to worry about that.” However, Harada also said that Namco Bandai has no desire to talk about the game or its possible roster publicly: “We are making progress, but everything is secret so we can’t say anything about that.”

I suppose we should be thankful that Namco Bandai has even started development on Tekken X Street Fighter.

Posted in News, PS3, Xbox 360 | Tagged

Development on Doom 4 started over because “it wasn’t Doom 4”

doomWhile Bethesda continues to deny that it was ever officially announced (even though it totally was), id Software’s Tim Willits, and Bethesda’s Pete Hines sat down with IGN at this weekend’s QuakeCon to discuss id’s decision to restart development on Doom 4.

According to Willits, Doom 4 has been dragged back to the drawing board because it was a bit schizophrenic. He also said: “Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom 4] did not have the spirit, it did not have the soul, it didn’t have a personality.”

However, Pete Hines was much more to the point. When asked what kind of game Doom 4 was like before its reboot, he replied, “Not Doom 4.”

After a brief pause, Hines continued: “If it was like the quintessential, ‘yup, that’s Doom 4,’ then we wouldn’t be having this conversation. But, it was something that we looked at and the id guys looked at and said, look, it’s not even that something is necessarily bad. But is it good enough?”

Neither man would talk about the game’s new direction (Willits only referred to it as id’s “New Project”), but Hines said that id is “pushing the boundaries and challenging themselves.” I’m sure the world expects nothing less from id’s founder, John Carmack.

Posted in News, PC | Tagged

Weekly Warp-Up: Why Not? Edition

No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…

Sometimes, you just have to throw up your hands and say, “Why not?” This week, Nintendo fans created a petition to get Nintendo of America President Reggie Fils-Aime added to Super Smash Bros. 4 as a playable character. Fils-Aime, thanks to his everpresent sense of humor, responded, “If he’ll have me, my body is ready.” Masahiro Sakurai, the Director of Smash Bros. 4, has yet to respond. I say, “Why not?”

Speaking of Nintendo, the publisher has filed a new trademark application for Eternal Darkness. And Rockstar followed suit a few days later with a new trademark application for Bully. Do both of these games deserve sequels? I say, “Why not?”

Also this week, the site AllGamesBeta dug up a collection of 20 proposed logos from a series of canceled Star Wars games. Should Disney resurrect some of these concepts (including a Darth Vader game, a Han Solo game, and something referred to as “Scum and Villainy”)? I say, “Why not?”

Finally, the staff of Warp Zoned looked back on What We Played in July 2013 and what we’re looking forward to from The Games of August 2013. Should you read these articles? I say, “Why not?”

And should you read on for more news from the week that was? Again, “Why not?” (more…)

Posted in News |

New Releases: Pikmin 3, Dragon’s Crown, Tales of Xillia, More

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Nintendo is back in a big way this week with Pikmin 3. The latest game in one of Shigeru Miyamoto’s favorite franchises is in stores today and is sure to please Wii U owners who have been waiting for a big new title since Lego City Undercover‘s release this Spring. The PS3 is also back in a big way this week after a slow Summer. Namco Bandai’s action RPG, Tales of Xillia, and Atlus’ artful beat ’em up, Dragon’s Crown (available on the PS3 and Vita), will be available in stores on Tuesday.

What else is available this week? Well…

A game adaptation of Disney’s Cars spinoff, Planes, touches down on all Nintendo platforms (3DS, DS, Wii, and Wii U) this week. And EA has put out another Sims 3 expansion, The Sims 3: Dragon Valley. Finally, a boxed version of Mortal Kombat: Komplete Edition for the PC is available this week, alongside Air Conflicts: Pacific Carriers, a budget dogfighter for the PS3 and PC.

Posted in 3DS, DS, News, PC, PS3, Vita, Wii, Wii U | Tagged , , ,