Ubisoft knows how the Assassin’s Creed series will end

assassinscreed-logoWith the always impending release of a new Assassin’s Creed title, it’s hard to tell just what Ubisoft has planned for the franchise. After the ending of Assassin’s Creed III, gamers thought that perhaps they’d finally reached the end of the story. But with the announcement of Assassin’s Creed IV: Black Flag, there was a collective gasp, followed shortly by a cry of excitement, as the gaming world realized that the blockbuster franchise was not over yet.

Of course, with Ubisoft releasing a new Assassin’s Creed game every year and continuing on beyond what appeared to be a very conclusive ending to the story of Desmond Miles, it’s hard not to wonder if they aren’t just milking the Assassin’s Creed name for as much money as they can. While it’s definitely true that they are seeking to capitalize on the success of the Assassin’s Creed name, a recent interview with Assassin’s Creed IV game director, Ashraf Ismail, revealed that the powers that be behind the franchise do have an idea of how they want the story to end. Each installment in the series is carefully placed within the framework to progress the story along while still providing a unique, inclusive experience within the game itself.

According to Ismael, one of the key advantages of working with a yearly title franchise is being “able to seed stuff earlier and earlier.” He cited Edward, the protagonist of Assassin’s Creed IV who was seeded in Assassin’s Creed III, as a good example of this. He also claims that this leads to many advances in gameplay, as things that are touched on in early installments become more fleshed out in later installments. For example, the team behind Assassin’s Creed III wanted ship boarding to happen in real-time, but had to be implemented as a cutscene. In Assassin’s Creed IV, the mechanic has been perfected and ship boarding will be happening in real-time. It’s comforting to know that the team behind Assassin’s Creed actually has a plan they are following rather than just releasing a completely insane amount of titles in the hopes of milking their target audience dry.

Of course, this just means we’ll all have to keep buying Assassin’s Creed installments every year if we want to know how the story ends.

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Beatbuddy: Tale of the Guardians Review: A Toe-Tappingly Fun Ride

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Beatbuddy: Tale of the Guardians, the innovative and fun puzzle platformer by German developer Threaks, is finally here. We’ve been talking about it since PAX East, when we first fell in love with it. The developers have worked closely with famous musicians to create one-of-a-kind levels in which the in-game animations sync up with each part of the music. As you progress your way through the levels, opening up more of the environment, the song grows more complex, adding in another part of the song with each environmental queue. The game’s difficulty increases as well, with the puzzles getting more complicated and the platforming testing your reflexes. Add in the beautiful, hand-drawn levels and characters that are painfully adorable, and you’ve got yourself a perfect little game with lots to offer.

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Tekken X Street Fighter is still in development

tekkenxstreetfighterteaserIt’s hard to believe it’s only been three years since Namco Bandai announced Tekken X Street Fighter alongside Street Fighter X Tekken crossover. But it’s true.

Both titles were first unveiled at the 2010 San Diego Comic-Con and while Capcom’s contribution has come and gone, we’ve barely heard a peep out of Namco Bandai about their half of the project. Katsuhiro Harada, a Producer on the Tekken series, broke the silence by speaking to Siliconera this weekend.

According to Harada, the game is still in development: “We will say first off that the game is still in development, so you don’t need to worry about that.” However, Harada also said that Namco Bandai has no desire to talk about the game or its possible roster publicly: “We are making progress, but everything is secret so we can’t say anything about that.”

I suppose we should be thankful that Namco Bandai has even started development on Tekken X Street Fighter.

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Development on Doom 4 started over because “it wasn’t Doom 4”

doomWhile Bethesda continues to deny that it was ever officially announced (even though it totally was), id Software’s Tim Willits, and Bethesda’s Pete Hines sat down with IGN at this weekend’s QuakeCon to discuss id’s decision to restart development on Doom 4.

According to Willits, Doom 4 has been dragged back to the drawing board because it was a bit schizophrenic. He also said: “Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom 4] did not have the spirit, it did not have the soul, it didn’t have a personality.”

However, Pete Hines was much more to the point. When asked what kind of game Doom 4 was like before its reboot, he replied, “Not Doom 4.”

After a brief pause, Hines continued: “If it was like the quintessential, ‘yup, that’s Doom 4,’ then we wouldn’t be having this conversation. But, it was something that we looked at and the id guys looked at and said, look, it’s not even that something is necessarily bad. But is it good enough?”

Neither man would talk about the game’s new direction (Willits only referred to it as id’s “New Project”), but Hines said that id is “pushing the boundaries and challenging themselves.” I’m sure the world expects nothing less from id’s founder, John Carmack.

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Weekly Warp-Up: Why Not? Edition

No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…

Sometimes, you just have to throw up your hands and say, “Why not?” This week, Nintendo fans created a petition to get Nintendo of America President Reggie Fils-Aime added to Super Smash Bros. 4 as a playable character. Fils-Aime, thanks to his everpresent sense of humor, responded, “If he’ll have me, my body is ready.” Masahiro Sakurai, the Director of Smash Bros. 4, has yet to respond. I say, “Why not?”

Speaking of Nintendo, the publisher has filed a new trademark application for Eternal Darkness. And Rockstar followed suit a few days later with a new trademark application for Bully. Do both of these games deserve sequels? I say, “Why not?”

Also this week, the site AllGamesBeta dug up a collection of 20 proposed logos from a series of canceled Star Wars games. Should Disney resurrect some of these concepts (including a Darth Vader game, a Han Solo game, and something referred to as “Scum and Villainy”)? I say, “Why not?”

Finally, the staff of Warp Zoned looked back on What We Played in July 2013 and what we’re looking forward to from The Games of August 2013. Should you read these articles? I say, “Why not?”

And should you read on for more news from the week that was? Again, “Why not?”

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New Releases: Pikmin 3, Dragon’s Crown, Tales of Xillia, More

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Nintendo is back in a big way this week with Pikmin 3. The latest game in one of Shigeru Miyamoto’s favorite franchises is in stores today and is sure to please Wii U owners who have been waiting for a big new title since Lego City Undercover‘s release this Spring. The PS3 is also back in a big way this week after a slow Summer. Namco Bandai’s action RPG, Tales of Xillia, and Atlus’ artful beat ’em up, Dragon’s Crown (available on the PS3 and Vita), will be available in stores on Tuesday.

What else is available this week? Well…

A game adaptation of Disney’s Cars spinoff, Planes, touches down on all Nintendo platforms (3DS, DS, Wii, and Wii U) this week. And EA has put out another Sims 3 expansion, The Sims 3: Dragon Valley. Finally, a boxed version of Mortal Kombat: Komplete Edition for the PC is available this week, alongside Air Conflicts: Pacific Carriers, a budget dogfighter for the PS3 and PC.

Posted in 3DS, DS, News, PC, PS3, Vita, Wii, Wii U | Tagged , , ,

Ubisoft reveals new details about Assassin’s Creed IV: Black Flag’s modern day

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SPOLIERS for Assassin’s Creed III ahead! You’ve been warned…

We have known for a while that Assassin’s Creed IV: Black Flag would feature pirate rogue Edward Kenway, father and grandfather to Haytham and Conner Kenway, the previous game’s villain and hero. However, Ubisoft has managed to keep a lid on the present day shenanigans, especially since the previous present day protagonist, Desmond Miles, met a grim end at the hands of Juno.

In the continued trickle of information before the new game launches this October, lead writer Darby McDevitt recently took to Twitter for a Q&A session with fans to address some burning questions about the present day gameplay. McDevitt revealed that previous characters, such as William Miles, Shaun Hastings and Rebecca Crane, would make a return, and said that “the story is ongoing, but from a different perspective now.” Asked if Subject 16 would return, McDevvit answered, “No, but Subject 17 may… in a roundabout way.” Could Desmond be making his way back from the grave through the Animus?

The different perspective seems to be an unnamed employee of Abstergo Entertainment, based in Montreal, Quebec, Canada (coincidentally, Black Flag is in development at Ubisoft Montreal). McDevitt was quick to clarify that this does not necessarily mean you play as a Templar, as many employees at the company are unaware of the lengthy war between the two factions. Yet, when asked if the relatively new Abstergo employee was aware of Assassins, Templars, or Juno and her race, McDevitt replied, “Yes, we will slowly reveal the existence of Assassins, Templars, and…” leaving fans hanging on the conjunction.

He also revealed you would have a desk in the Abstergo Entertainment offices, posting a screenshot that showed shelves with various action figures on it, one of which is dressed in assassin’s clothing. It seems the desk will act as a sort of hub for the present day mission, which McDevitt said would have a clear story arc. While not answering whether the new character was related to the Miles clan, McDevitt did note that “Abstergo’s tech has improved. They have genetic memory cloud servers that allow anyone to dive into another’s memories.” This allows the writer some breathing space in creating a completely new character, but raises further questions regarding the syncing of memories to the genetic code. He also mentioned that the fan favourite glyph puzzles would return in some form, possibly as hacking side missions.

[Source: UbiBlog]

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Wii U suffers miserable sales during the last three months, can Pikmin 3 turn the tide?

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Nintendo has released their second quarter sales figures for 2013, and they do not make for pleasant reading. Their new flagship console, the Wii U, sold just 160,000 units worldwide from the start of April through the end of June. Compare that to its predecessor, the Wii, which managed to sell 210,000 units and push its worldwide sales total past the 100 million mark.

Needless to say, this was reported across the board as disastrous news for the company, however solvent they are. Yet taken in a different perspective, it does not immediately spell doom and gloom for the Wii U. First of all, the console has sold 3.61 million units globally in the eight months since it was released. Also, Q2 saw a vast drought of games for the console. The only first party games released were Game & Wario and New Super Luigi U, and the latter is just a downloadable expansion for New Super Mario Bros. U. Worthwhile third party games were also in scant supply, though multiplatform games such as Injustice: Gods Among Us and Resident Evil Revelations did make it to the Wii U.

The pessimistic view is that games are not the issue, yet as GamesIndustry International reports, the July release of the long-awaited Pikmin 3 pushed the Wii U to sell 22,000 units in a single week in Japan. Given that only 90,000 units sold in that country in the previous three months, it would be safe to assume the raft of new games set to release this year, including The Wonderful 101, Donkey Kong Country: Tropical Freeze and Super Mario 3D World will see the Wii U steadily climb in sales before its next generation siblings are released.

However, Pikmin 3 also illustrates how Nintendo is learning from their past mistakes. A advertising big push for the game in Europe prior to its launch propelled it to number two in the most recent Chart-Track list of bestsellers.

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