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Video Game Canon- Jordan Minor’s “Boss Fight Books: Super Mario Galaxy” is Now Available for Pre-Order
- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
- 2025 GOTY Scoreboard: In Progress
- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
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Video Game Research Library- With Grand Theft Auto 6 poised to take over the world, I reached out to Jack Thompson and it did not go well – PC Gamer (2026)
- Vib-Ribbon: An oral history – Design Room (2026)
- How a Second-Grade Teacher Revived a Beloved Video Game – The New York Times (2026)
- Spore: An oral history – Design Room (2026)
- Diablo IV PC Cooled With Real Human Blood Is Still Going Strong Two Years Later, Says Guy Who Won It – Aftermath (2026)
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Most Recent: PC
EA to give players free game to make up for “dumb” SimCity launch

It happens almost every time, doesn’t it? Some publisher releases a game with a massive online component and then throws their hands up in horror as more players than they ever expected bring down the servers. EA’s SimCity is just the latest bungled launch in a grand tradition that goes back a long time. Lucy Bradshaw, the Senior Vice President at Maxis, has admitted that it was “dumb” not to expect so many players in a new blog post on the developer’s website:
The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we’re working fast to address.
So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta.
OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It’s working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent.
So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
To make up for their mistake, EA plans to offer a free game download to all SimCity players. The game (likely a list of games, and each player will get to pick one) hasn’t been chosen yet, but SimCity players will learn more in an email set to be delivered on March 18.
Ultima creator Richard Garriott turns to Kickstarter for Shroud of the Avatar
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Famous games designer (and creator of the modern RPG) Richard Garriott, best known for the Ulima franchise, as well as the ill-fated Tabula Rasa, is returning to the game development fold, and is looking for a little help from fans. His new game, Shroud of the Avatar, was announced on Friday by Garriott’s new studio, Portalarium. Based in Austin, Texas, the developer’s announcement was timed to coincide with the first day of the city’s SXSW Gaming Festival. With Shroud of the Avatar, Garriott is aiming to provide gamers with “the keys to an ultimate role-playing experience.”
“These important tenets include things like a fully interactive virtual world, deep original fiction with ethical parables such that players’ choices are relevant, cultural histories and fully developed alternative languages and text. Also we want our players to have physical game components like cloth maps, fictional manuals and trinkets. These are all things that people came to expect in my earlier works and we plan on bringing them all back to create Shroud of the Avatar.”
In order to fund his new title, Garriott has launched a Kickstarter campaign under his alias, Lord British. In the video, Garriott explains that he feels modern RPGs coddle players too much, and hopes to set them free to do as they wish with Shroud of the Avatar.
As of this writing, the project is almost halfway to its $1 million target, with 29 days still to go. So it would be safe to assume we will be seeing Shroud of the Avatar on the PC very soon.
Zeno Clash II gameplay trailer punches you in the face
The first gameplay trailer for Zeno Clash II, a first-person brawler from Chilean developer ACE Team, is hard-hitting. Literally. Players must once again take control of Ghat and battle their way through the weird and wonderful creatures that populate Zenozoik, to try and rid the world of the Golem known as Kax-Teh. Ghat is now accompanied by his sister Rimat, who wishes to reunite her family after events of the first game tore it apart.
Once again powered by Valve’s Source Engine and published by Atlus, ACE Team is hoping to make the game available on Steam, PlayStation Network, and the Xbox Live Arcade in the first half of 2013.
Posted in News, PC, PS3, Xbox 360
Tagged Zeno Clash II
Ubisoft bringing guided demos of AC4: Black Flag, SC: Blacklist, Watch Dogs to PAX East
Ubisoft has announced their 2013 PAX East lineup and it’ll include all of their “heavy hitters” set for release later this year including Assassin’s Creed IV: Black Flag, Tom Clancy’s Splinter Cell: Blacklist, and Watch Dogs. Sadly, all three will only be available as guided demos/videos controlled by Ubisoft staff. But you will receive an inflatable cutlass if you watch the Black Flag presentation.
If you’re looking for games to play, Ubisoft will have those available on the show floor as well. You can check out the list of playable demos right here:
- ShootMania Storm (PC)
- Might & Magic Heroes VI: Shades of Darkness (PC)
- Might & Magic: Duel of Champions Online (PC, iOS)
- Call of Juarez: Gunslinger (PSN, XBLA)
- Spartacus Legends (PSN, XBLA)
PAX East 2013 is being held from March 22nd through the 24th at the Boston Convention Center. Hit the jump for a few more details on Ubisoft’s “heavy hitters” lineup. (more…)
Posted in Mobile, News, PC, PS3, PS4, Wii U, Xbox 360
Tagged Assassin's Creed IV: Black Flag, Call of Juarez: Gunslinger, PAX East 2013, Tom Clancy's Splinter Cell: Blacklist, Watch Dogs
Company of Heroes 2 marches towards a June 25 release

Another of THQ’s lost children has been given an official release date as Sega has announced that Company of Heroes 2 will be available in stores and through PC download services on June 25.
The game was originally scheduled to be released this month, but due to the publisher changeover, Sega has given Relic Entertainment more time to “meet the high standard set by its predecessor.”
Greg Wilson, Producer of Company of Heroes 2, said, “We hate to disappoint our fans with a later than expected date as we know they are eager to play but we feel that the additional time will help the team deliver the high quality sequel they deserve.”
Relic is planning to hold a closed beta test before release to help balance the multiplayer portion of the game. More details on the beta will be released soon.
Posted in News, PC
Tagged Company of Heroes 2
Tomb Raider reboot already has one million players

It looks like fans are loving Lara Croft’s return to gaming in the rebooted Tomb Raider prequel, which was released by Square Enix on Tuesday. How big is the party? Well, Karl Stewart, Crystal Dynamics’ Global Brand Director, has tweeted that over one million people have played the game since the launch date:
Wow, 1m gamers playing in less than 48hrs! @tombraider fans, you’re AMAZINGHearing some stores are running low..more copies are on the way!
— Karl Stewart (@CrystalDKarl) March 8, 2013
With GameFly and Blockbuster (yes, they still exist) and Redbox rentals, this likely doesn’t translate to one million copies sold… yet. But with this many players already, Tomb Raider is well on its way to unearthing even more riches from the retail counter.
Posted in News, PC, PS3, Xbox 360
Tagged Tomb Raider
Retro City Rampage Review: Nostalgia Gone Wild

“What would Grand Theft Auto have been like on the NES?” It’s an interesting question, and one that Vblank’s Retro City Rampage attempts to answer by fusing the franchise’s original bird’s-eye viewpoint with a bucketful of 80s/90s nostalgia. The game never quite comes together, but designer Brian Provinciano definitely deserves points for trying. (more…)
EA refuses to refund gamers unable to play SimCity

It seems EA is going out of its way to retain the “Worst Company in America” award gifted to it by The Consumerist last year. Since the launch of SimCity on Tuesday, unhappy gamers have taken to the Internet to voice their frustration at a number of issues with the new title. While consumers have had to swallow the bitter pill that is the permanent Internet connection required to play the game, others have simply been unable to play at all due to server errors with EA’s Origin service. While EA and developer Maxis have been working to correct these issues, some gamers have simply decided it is not worth their time or effort, and asked for their money back.
The answer? “No.”
One user, going by the handle CalebPeters, posted a rather frustrating text conversation with the publisher’s customer support team on EA’s forum. During the conversation, he is refused a refund, despite drawing attention to a quote from Origin’s own Community Manager, “if you regrettably feel that we let you down, you can of course request a refund for your order” (the post has since been edited). When pressed, the agent states, rather worryingly, that “if you choose to dispute it, your account will be banned.”
To summerise, if you ask EA for a refund for a game that you cannot play because of their always-online “feature” and related server issues, it is completely at the company’s discretion to give one. If you challenge that decision, your Origin account will be banned. Consumer rights seem to be a thing of the past.
This is just one example. Many have voiced similar tales of woe on EA’s forum, as well as on SimCity’s Twitter account and MetaCritic, where the game has a current user rating of 2 out of 10. We can only hope this debacle serves as a valuable lesson to game developers, and that the burden of always-online will die a quick death.
[Source: Game Chump]







